Is there a way to clear the current frame? If not, then that's something that should definitely be added. Also a way to undo would be nice, but I'm sure that's already planned.
This is awesome, way better than flipaclip, in my opinion. And i have been using flipaclip for two years. But please add an undo button. also lasso and bucket would be useful as well, i dont know if you have them or not tho.
An undo button is important, but I think a paint bucket is just as important, also more colour options like brown would be a great help. I am willing to pay you for this.
When I start my animations, I first add an audio so that my animations won't feel delayed with the sound when animating.
The first thing I do is try to add the audio (OGG file btw), but when playing the animation, I can't hear it. So, is there a way for me to find the audio? Did the type of audio file change? Or do I have to finish the entire animation for me to actually add/hear the audio?
This is a question just for the creator of the software / game, but would you mind putting a update section or blog link for updates? I have been confused on if the game has been updated recently, or left behind.
just started using clipnote (wanted to animate with flipnote but theres no way for me to put an sd card into my pc atm :p) and its reallly good so far. tho, the only thing that bugs me is that ctrl z doesnt work. is there any documentation on how stuff works or if theres any hidden commands? those would really help with the workflow
i would assume thats due to the fact that clipnote has a bunch of web and file related calls, and windows antivirus software just really hates anything that isnt well known because its paranoid af, from an antiviruses perspective it has no idea what the code is ACTUALLY doing, it just knows it COULD do harm. as long as you downloaded from itch.io it should be safe. logically, the most recent clipnote file has been up since 2019 and no ones had an issue, if my software was doing anything actually malicious my itch account would probably just be gone ngl.
definitely not the current version for a variety of reasons, but if i ever do finish a C version i do plan on making that open source if the day ever comes.
i literally cant unless i either give YOYO games a bunch of money and port all the existing code to GML2, or i just remake the whole thing from scratch. dont really want to give shitty companies money, and im a bit too busy with other things to rewrite the whole thing when im not THAT hyped about it anymore. protip: dont ever use software that costs any amount of money to make a game, shit aint worth it :)
For anybody asking about why paperclip doesn't work anymore: You need to select the folder that contains your note, not open it. Clipnote has no file extension, so if you open the folder it will just look like it's empty. If you simply select the folder, paperclip will do its job.
i didnt use linux much when i made clipnote initially and porting GML was such a fucking hassle that i didnt even bother. i use linux basically exclusively now so if i do ever return to this a linux version would be better supported than the windows version ngl
hello!! i was wondering if theres a way to reduce lag while drawing. at first i thought it was intentional, but apparently isnt, everything else is fine, but whenever i draw it gets quite laggy and lines become choppy, unless i draw slow ^_^''
there isnt much id be able to do unfortunately, this could be another windows ink issue so try disabling that, otherwise it really just comes down to how your system.is interacting with the software. sorry!
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Can you use it on iPad?
Also why no fill
INCRIBLE APP MAN SUCESSSSSSS
Is there a way to clear the current frame? If not, then that's something that should definitely be added. Also a way to undo would be nice, but I'm sure that's already planned.
eee e eee eeeee eee eee eeee
add other colors pls
i would LIKE brown
from me
This is awesome, way better than flipaclip, in my opinion. And i have been using flipaclip for two years. But please add an undo button. also lasso and bucket would be useful as well, i dont know if you have them or not tho.
what does the lisence file do
it essentially tells you what you can and can’t do when it comes to copyright stuff, basically
An undo button is important, but I think a paint bucket is just as important, also more colour options like brown would be a great help. I am willing to pay you for this.
Helloooo back again to ask another question.
When I start my animations, I first add an audio so that my animations won't feel delayed with the sound when animating.
The first thing I do is try to add the audio (OGG file btw), but when playing the animation, I can't hear it. So, is there a way for me to find the audio? Did the type of audio file change? Or do I have to finish the entire animation for me to actually add/hear the audio?
idk if you found the solution by now but try adding as many frames as how long you think the audio will last
i will transfer you money to add an undo button update lol, the software's really cool
gomen gomen
What's the frame limit?
that depends on your ram honestly
how do you export animation
Are there any plans to add an undo keybind? I really love this tool and I feel the one thing holding it back is the inability to undo.
PLEASE be available for macOS in future update T T
Make the textures more accurate because everyone got pissed off when they realized it wasn't real from the textures
PLEASE JUST FINISH IT I WANT TO UNDO!!!
love it, so annoyed sudomemo isnt on pc
Will you guys ever add music to the menu in a future update?
Hello!
This is a question just for the creator of the software / game, but would you mind putting a update section or blog link for updates? I have been confused on if the game has been updated recently, or left behind.
Thank you!
Strite
just started using clipnote (wanted to animate with flipnote but theres no way for me to put an sd card into my pc atm :p) and its reallly good so far. tho, the only thing that bugs me is that ctrl z doesnt work. is there any documentation on how stuff works or if theres any hidden commands? those would really help with the workflow
currently there is no undo because i never finished clipnote, heres a list of keybinds tho
TAB - open/close menu
SPACE - play/pause
R,E,Q,F - quick menus
W,S - brush size
A,D - move between frames
crying
this rocks, thanks! :>
i would assume thats due to the fact that clipnote has a bunch of web and file related calls, and windows antivirus software just really hates anything that isnt well known because its paranoid af, from an antiviruses perspective it has no idea what the code is ACTUALLY doing, it just knows it COULD do harm. as long as you downloaded from itch.io it should be safe. logically, the most recent clipnote file has been up since 2019 and no ones had an issue, if my software was doing anything actually malicious my itch account would probably just be gone ngl.
ok
MacOS port by any chance
not currently, i dont own any MAC devices
unfortunatelyI can help with the port if you want
Just wondering. Any plan to open source this?
Regardless the answer, I still want to say thank you for creating this wonderful software :)
definitely not the current version for a variety of reasons, but if i ever do finish a C version i do plan on making that open source if the day ever comes.
if there is an copy and paste button or a sequence of buttons please tell me, it will be much easier for mee
the big C and P buttons on the frames menu can copy frames, and i think layers? i dont remember
will there be linux support?
Whoa, what a nice animation software! <3
can you make one for school chromebooks
Please add an undo button. Just this one simple feature that would make things a lot easier.
Then other potential updates would be of less concern.
i literally cant unless i either give YOYO games a bunch of money and port all the existing code to GML2, or i just remake the whole thing from scratch. dont really want to give shitty companies money, and im a bit too busy with other things to rewrite the whole thing when im not THAT hyped about it anymore.
protip: dont ever use software that costs any amount of money to make a game, shit aint worth it :)
even if you cant add it, amazing work my guy.
if you ever do decide to rewrite it or whatever you will decide that would be super cool, and would love to see 💪
I honestly can't believe I didn't find this sooner, I love it!
what do the coins do-
you spend them in the shop
How to Undo last change (Ctrl Z) ?
you can't, sadly
I love how similar the animations look to the old Flipnote Studio animations!
For anybody asking about why paperclip doesn't work anymore: You need to select the folder that contains your note, not open it. Clipnote has no file extension, so if you open the folder it will just look like it's empty. If you simply select the folder, paperclip will do its job.
Where is linux support?!
i didnt use linux much when i made clipnote initially and porting GML was such a fucking hassle that i didnt even bother. i use linux basically exclusively now so if i do ever return to this a linux version would be better supported than the windows version ngl
can this app run doom?
lmao there is a shitty hidden raycaster engine, so kinda almost sorta?
ask me this again in 5-8 year
how do I change the destination folder for the .clip file
if youre talking about paperclip, i have no idea i didnt make that tool
Can anyone please tell me a server url i wanna check out other animations aswell as sharing my mine
sameee
hello!! i was wondering if theres a way to reduce lag while drawing. at first i thought it was intentional, but apparently isnt, everything else is fine, but whenever i draw it gets quite laggy and lines become choppy, unless i draw slow ^_^''
there isnt much id be able to do unfortunately, this could be another windows ink issue so try disabling that, otherwise it really just comes down to how your system.is interacting with the software. sorry!
why does it make frames to the left
thats just for inserting frames, if you go past the last frame on the timeline it automatically generates new ones to the right.