This is a question just for the creator of the software / game, but would you mind putting a update section or blog link for updates? I have been confused on if the game has been updated recently, or left behind.
just started using clipnote (wanted to animate with flipnote but theres no way for me to put an sd card into my pc atm :p) and its reallly good so far. tho, the only thing that bugs me is that ctrl z doesnt work. is there any documentation on how stuff works or if theres any hidden commands? those would really help with the workflow
i would assume thats due to the fact that clipnote has a bunch of web and file related calls, and windows antivirus software just really hates anything that isnt well known because its paranoid af, from an antiviruses perspective it has no idea what the code is ACTUALLY doing, it just knows it COULD do harm. as long as you downloaded from itch.io it should be safe. logically, the most recent clipnote file has been up since 2019 and no ones had an issue, if my software was doing anything actually malicious my itch account would probably just be gone ngl.
definitely not the current version for a variety of reasons, but if i ever do finish a C version i do plan on making that open source if the day ever comes.
i literally cant unless i either give YOYO games a bunch of money and port all the existing code to GML2, or i just remake the whole thing from scratch. dont really want to give shitty companies money, and im a bit too busy with other things to rewrite the whole thing when im not THAT hyped about it anymore. protip: dont ever use software that costs any amount of money to make a game, shit aint worth it :)
For anybody asking about why paperclip doesn't work anymore: You need to select the folder that contains your note, not open it. Clipnote has no file extension, so if you open the folder it will just look like it's empty. If you simply select the folder, paperclip will do its job.
i didnt use linux much when i made clipnote initially and porting GML was such a fucking hassle that i didnt even bother. i use linux basically exclusively now so if i do ever return to this a linux version would be better supported than the windows version ngl
hello!! i was wondering if theres a way to reduce lag while drawing. at first i thought it was intentional, but apparently isnt, everything else is fine, but whenever i draw it gets quite laggy and lines become choppy, unless i draw slow ^_^''
there isnt much id be able to do unfortunately, this could be another windows ink issue so try disabling that, otherwise it really just comes down to how your system.is interacting with the software. sorry!
So when I downloaded the app and opened the app it gave me this message from "TestPlatformer" saying it failed to open the app of disk space. I'm tired of these errors from windows 💀
this is a kind of stupid question but will there be a dsi mode? like more accurate to the dsi version rather than 3ds (with a smaller resolution and blue and red only colors if not count white/black)
This is was a project I was really interested in, and it's pretty impressive to see that it was done in game maker. I have some years of experience with GML (including the more recent versions) and was wondering, I know you're already working on a C++ rewrite (well, if that's even still set to come out someday?), but I've been thinking about the possibility of just making something different altogether with the Clipnote engine that's already there (at least the drawing parts). Anyways, I wish you success in future projects.
thanks for you comment! a lots changed in the past 2 or so years. i use C now, not C++. and the clipnote rewrite has been started and stopped several times. at the moment im not working on it, however i havent totally ruled out coming back to finish clipnote, just not in the near future. when i made clipnote i was living with my mother in a shit town and making software was my only real escape from life. soon after releasing the current version of clipnote we were evicted from where we were living and i decided to move out on my own away from my mother. i didnt have a lot of time or energy to work on clipnote and things kinda fell apart and im truly sorry about that. im a very different person from who i was 2-3 years ago.
as for the GML codebase, i dont want to release it because i know itll encourge people to carry on with it. however my feelings on gamemaker and yoyo games in general has soured greatly, and i hate the idea that clipnote studio would encourage a skillful programmer to choose to use game maker. in my honest opinion thats a horrible waste. the GML code is specific to GML, so porting it isnt as useful as you may think either. i cannot condone the use of software i genuinely hate. i honestly believe that yoyo games has hindered the indie game community for a long time even if their heart is in the right place which i find hard to believe. if i do ever finish the C version of clipnote, i may release the old GML code, but who knows. i hope you understand!
Mac is built on a UNIX environment, which Linux runs on as well. Wine ( aka WineHQ, which you can use on Linux to get some/a lot of Windows apps working natively) on Mac is available here.
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how do you export animation
Are there any plans to add an undo keybind? I really love this tool and I feel the one thing holding it back is the inability to undo.
PLEASE be available for macOS in future update T T
Make the textures more accurate because everyone got pissed off when they realized it wasn't real from the textures
PLEASE JUST FINISH IT I WANT TO UNDO!!!
love it, so annoyed sudomemo isnt on pc
Will you guys ever add music to the menu in a future update?
Hello!
This is a question just for the creator of the software / game, but would you mind putting a update section or blog link for updates? I have been confused on if the game has been updated recently, or left behind.
Thank you!
Strite
just started using clipnote (wanted to animate with flipnote but theres no way for me to put an sd card into my pc atm :p) and its reallly good so far. tho, the only thing that bugs me is that ctrl z doesnt work. is there any documentation on how stuff works or if theres any hidden commands? those would really help with the workflow
currently there is no undo because i never finished clipnote, heres a list of keybinds tho
TAB - open/close menu
SPACE - play/pause
R,E,Q,F - quick menus
W,S - brush size
A,D - move between frames
crying
this rocks, thanks! :>
I checked the file through virustotal, and as many as four antiviruses say it's a trojan. What is it?
i would assume thats due to the fact that clipnote has a bunch of web and file related calls, and windows antivirus software just really hates anything that isnt well known because its paranoid af, from an antiviruses perspective it has no idea what the code is ACTUALLY doing, it just knows it COULD do harm. as long as you downloaded from itch.io it should be safe. logically, the most recent clipnote file has been up since 2019 and no ones had an issue, if my software was doing anything actually malicious my itch account would probably just be gone ngl.
ok
MacOS port by any chance
not currently, i dont own any MAC devices
unfortunatelyI can help with the port if you want
Just wondering. Any plan to open source this?
Regardless the answer, I still want to say thank you for creating this wonderful software :)
definitely not the current version for a variety of reasons, but if i ever do finish a C version i do plan on making that open source if the day ever comes.
if there is an copy and paste button or a sequence of buttons please tell me, it will be much easier for mee
the big C and P buttons on the frames menu can copy frames, and i think layers? i dont remember
will there be linux support?
Whoa, what a nice animation software! <3
can you make one for school chromebooks
Please add an undo button. Just this one simple feature that would make things a lot easier.
Then other potential updates would be of less concern.
i literally cant unless i either give YOYO games a bunch of money and port all the existing code to GML2, or i just remake the whole thing from scratch. dont really want to give shitty companies money, and im a bit too busy with other things to rewrite the whole thing when im not THAT hyped about it anymore.
protip: dont ever use software that costs any amount of money to make a game, shit aint worth it :)
even if you cant add it, amazing work my guy.
if you ever do decide to rewrite it or whatever you will decide that would be super cool, and would love to see 💪
I honestly can't believe I didn't find this sooner, I love it!
what do the coins do-
you spend them in the shop
How to Undo last change (Ctrl Z) ?
you can't, sadly
I love how similar the animations look to the old Flipnote Studio animations!
For anybody asking about why paperclip doesn't work anymore: You need to select the folder that contains your note, not open it. Clipnote has no file extension, so if you open the folder it will just look like it's empty. If you simply select the folder, paperclip will do its job.
Where is linux support?!
i didnt use linux much when i made clipnote initially and porting GML was such a fucking hassle that i didnt even bother. i use linux basically exclusively now so if i do ever return to this a linux version would be better supported than the windows version ngl
can this app run doom?
lmao there is a shitty hidden raycaster engine, so kinda almost sorta?
ask me this again in 5-8 year
how do I change the destination folder for the .clip file
if youre talking about paperclip, i have no idea i didnt make that tool
Can anyone please tell me a server url i wanna check out other animations aswell as sharing my mine
hello!! i was wondering if theres a way to reduce lag while drawing. at first i thought it was intentional, but apparently isnt, everything else is fine, but whenever i draw it gets quite laggy and lines become choppy, unless i draw slow ^_^''
there isnt much id be able to do unfortunately, this could be another windows ink issue so try disabling that, otherwise it really just comes down to how your system.is interacting with the software. sorry!
why does it make frames to the left
thats just for inserting frames, if you go past the last frame on the timeline it automatically generates new ones to the right.
So every time I add a textbox the music that I added just stops. ;-;
So when I downloaded the app and opened the app it gave me this message from "TestPlatformer" saying it failed to open the app of disk space. I'm tired of these errors from windows 💀
(it actually let me use the app now but how do I draw-)
this is a kind of stupid question but will there be a dsi mode? like more accurate to the dsi version rather than 3ds (with a smaller resolution and blue and red only colors if not count white/black)
that was planned, less of a mode, more of a preset
oh okay
do you have any plans for Mac OS?
i havent worked on this in quite awhile, but if i do macOS is planned. but no promises
pleas Mac!
is it on iOS?
nope. windows only as of now
This is was a project I was really interested in, and it's pretty impressive to see that it was done in game maker. I have some years of experience with GML (including the more recent versions) and was wondering, I know you're already working on a C++ rewrite (well, if that's even still set to come out someday?), but I've been thinking about the possibility of just making something different altogether with the Clipnote engine that's already there (at least the drawing parts). Anyways, I wish you success in future projects.
thanks for you comment! a lots changed in the past 2 or so years. i use C now, not C++. and the clipnote rewrite has been started and stopped several times. at the moment im not working on it, however i havent totally ruled out coming back to finish clipnote, just not in the near future. when i made clipnote i was living with my mother in a shit town and making software was my only real escape from life. soon after releasing the current version of clipnote we were evicted from where we were living and i decided to move out on my own away from my mother. i didnt have a lot of time or energy to work on clipnote and things kinda fell apart and im truly sorry about that. im a very different person from who i was 2-3 years ago.
as for the GML codebase, i dont want to release it because i know itll encourge people to carry on with it. however my feelings on gamemaker and yoyo games in general has soured greatly, and i hate the idea that clipnote studio would encourage a skillful programmer to choose to use game maker. in my honest opinion thats a horrible waste. the GML code is specific to GML, so porting it isnt as useful as you may think either. i cannot condone the use of software i genuinely hate. i honestly believe that yoyo games has hindered the indie game community for a long time even if their heart is in the right place which i find hard to believe. if i do ever finish the C version of clipnote, i may release the old GML code, but who knows. i hope you understand!
thanks for the comprehensive reply, and i hope you're doing better in life now!
Mac, please😭
Mac is built on a UNIX environment, which Linux runs on as well. Wine ( aka WineHQ, which you can use on Linux to get some/a lot of Windows apps working natively) on Mac is available here.
well dang, sucks this isnt being updated, really liked it
however its being stubborn and wont let me draw with my mouse
make sure the menu is closed, press tab.
i have no clue if theirs an issue but I can't use my drawing tablet on this software...
like at all? it could be a windows ink thing, or it could be issues with your specific tablet, not sure since i have no info sorry