GZDOOM standalone IWAD
A downloadable IWAD
A minimal IWAD file. Meant to be a starting point for making full games (total conversions) in the GZDOOM or ZANDRONUM source ports.
I made this mostly so i could quickly get standalone games up and running quickly. Might be good for game jams or other such things. I'm sure there could be a lot of improvements to this, but I put it together with as little as i felt was needed or useful. If you can think of ways to improve it, id love to hear from you in the comments!
Fonts and certain other assets are ripped from https://freedoom.github.io/ . I may replace them later but fonts and M_ files are a pain.
If you do release a project, all I ask is that you specify that it was made in GZDOOM on your projects page, and/or link to this project. Help our community grow!
Check https://zdoom.org/index for everything else you'll need, like an editor (Slade3), a map editor (Ultimate Doom Builder), and of course the source port/engine itself (GZDOOM). (This is all could change in the future as new tools are released.)
|Tags||3D, Doom, First-Person, Game engine|
put this file into the same directory gzdoom.exe and it should automatically identify it as an IWAD.
- 1.1 minor updateOct 28, 2020
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Thanks! I'm an old fart of a programmer and want to do something fun with those skills. I'm currently surveying everything to get a feel for what required when, where, why, and how : ) I also have to actually just sit down and get proficient with UDB and Slade. I've not been active over here at itch.io, but I hope to be as I get some momentum in this gzdoom arena.
I have a request, if you could , would you somehow do an update that has 32 of each of the blank texture assets? Another Idea would be to have around 50 blank weapons that function as basic examples... My main issue is I am terrible at following videos, but I am great at reversing example material! well either way thanks alot!
-Edit. I realize how counter-intuitive this approach really is now that I have learned to import to patch tables...
So ignore this request...
yeah ive been considering updating this since i think it kinda sucks ass, but for now if you want some example material, literally every gzdoom mod is technically open source, you can just open the .pk3/.wad files so go nuts (just dont steal any code obviously)
Thanks I am aware of the open source ,yeah I have been tinkering with some mapwads putting the psx levels into plutonia and some n64 maps too ,basically a favorite level mashup. Hey another thing that would make your sample game a real big help would be a set of example sounds and musics with the sndinfo file. I really dig this approach though to making a new wad! let me know how you like those ideas!
I have error message wheb i launch Gzdoom builder help me please.
whats the error messge lmao
idk dude that tells me nothing, maybe ask in GZDB discord or something